To avoid having to spend part of our budget on animations, I pitched the idea of using physics bones to create secondary motion based on the VR headset movement. I designed the rigs with this in mind and we have fun wiggly chefs now!
We also implemented a system to blink the eyes with a blendshape on random intervals.
Video of the new avatar in a quick play match of Muffin Fight
Muffin Fight Holiday Update Trailer with the new chef models
Muffin Fight was released in (2020) and was the first shipped title I worked on. All the original assets were created within two weeks. In 2023 I pitched a redesign of the chef models to our team and they loved it. This is a breakdown of the new chef models!
Modelling: ZBrush and Autodesk Maya
Texturing: Substance Painter
Rigging and Animation: Autodesk Maya