Initially released in 2020 I continually updated this model with new lessons I've learned about making characters for games, as well as adding new features. As of 2023 I am no longer updating this model in favour of creating and replacing it with a new one, made from scratch with a more focused art direction.
The character was sculpted in ZBrush. It was retopologized and rigged in Autodesk Maya. 3D Coat was used to create the UVs, and it was finally textured with Substance Painter. After that it was imported into Garry's Mod and released.