This character was the first in a series of models I have created in my free time for The Yogscast. This character is now used in their TTT series on YouTube.
This character has jigglebones in his hair and near his waist for the skirts on his outfits. By adding bones to the character’s skeleton, I can tell the game engine to dynamically simulate them during runtime to create secondary motion on his animations.
Initially released in 2020 I continually updated this model with new lessons I've learned about making characters for games, as well as adding new features. As of 2023 I am no longer updating this model in favour of creating and replacing it with a new one, made from scratch with a more focused art direction.
The character was sculpted in ZBrush. It was retopologized and rigged in Autodesk Maya. 3D Coat was used to create the UVs, and it was finally textured with Substance Painter. After that it was imported into Garry's Mod and released.