This character is the second in a series of models I have created in my free time for The Yogscast. This character is now used in their TTT series on YouTube.
Sharky has several physics bones in his rig. These are bones that are simulated in real-time during gameplay. This allows for some secondary motion on the character. I was excited to make this character just so I could see his big tail sway side to side.
Initially released in 2021 I continually updated this model with new lessons I've learned about making characters for games, as well as adding new features. As of 2023 I am no longer updating this model in favour of creating and replacing it with a new one, made from scratch with a more focused art direction.
The character was sculpted in ZBrush. It was retopologized and rigged in Autodesk Maya. 3D Coat was used to create the UVs, and it was finally textured with Substance Painter. After that it was imported into Garry's Mod and released.