This character was the third in a series of models I have created in my free time for The Yogscast. This character is now used in their TTT series on YouTube.
Breeh has several physics bones on his main body (ears, quiff, tail) and some that exist exclusively to add physics to his outfits. (ex: Jacket Ends, Gold Chain) these all serve to add secondary motion to the characters animations.
Finally, here's a look at some of the concept art I commissioned for this character. Done by Thom Bird: https://mincedgrief.tumblr.com/
This was the first TTT model I made based on a request from on of the members of The Yogscast. I took a new approach on this one, enlisting the assistance of a concept artist, Thom, who I had worked with here and there over the course of a decade at that point. His art brought a new level of appeal to this character that I wouldn't have been able to achieve alone.
The character was sculpted in ZBrush. It was retopologized and rigged in Autodesk Maya. 3D Coat was used to create the UVs, and it was finally textured with Substance Painter. After that it was imported into Garry's Mod and released.
Special thanks to Thom Bird for designing this character for me. https://mincedgrief.tumblr.com/